Lead Character Setup & Pipeline Technical Director; Interim Animation Supervisor
As lead character and pipeline technical director on Stealth, my primary function was to supervise the development and implementation of a unified system for the front end Maya pipeline, named CoPilot. This tool encompassed five core functions:
A relative-path enabled file referencing system with various levels of load, update, and swap control.
A model and rig version release system.
An animation rendering and data publishing mechanism.
A graphical rig-control animation interface.
An embedded suite of utilities, tools, and scripts for previz, modeling, rigging, integration, animation, color and lighting, and rendering.
In addition to this main system, I was responsible for supervising the development of all the animation rigs, including airplanes, vehicles, human pilots, weapons, cameras, and props.
In addition to leading three technical directors, a modeler, and a character setup artist in this process, I was also the interim animation supervisor for the beginning portion of the show. I was responsible for training eleven animators on the techniques to be used in the film as well as supervising seven while approving animation for production and director review.