Sunday, July 10, 2016

Over the last week, I have been testing with a relatively new plugin for Maya which is basically an OpenGL volumetric cloud shader, named Elementacular.  This is currently only available in Windows, and I've been working with in in Maya 2016.  It only renders in Viewport 2...

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This section contains an assortment of ideas, general thoughts, quick blurbs and techniques, or links to interesting stories and pages out there on the web.  I try to keep this updated, but feel free to contact me to discuss something or suggest additional postings.


© 2015 by David Blumenfeld.   All rights reserved.

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